Kira Poliakova / Keerah
3D animator, 3D generalist, Houdini artist
Brooklyn, NY, USA
Professional Summary
Seasoned 3D/motion graphics artist with decades of media & entertainment production experience, spanning everything from razor‑sharp editing and fluid animation to photorealistic visualization and jaw‑dropping VFX. Possess a wide‑range skill set from traditional compositing to procedural code‑driven pipelines, that lets me turn tangled concepts into clean, enjoyable experiences. Known for strong technical chops, relentless problem‑solving, deep research and unmatched creativity. In short, I’m the “Swiss‑army knife” of digital creation.
Core Competencies
3D animation and VFX: Keyframe/procedural animation and mocap. Pyro, Particles, RBD, Vellum, crowds.
Texturing and shading: PBR workflow, procedural shading, texturing and UV mapping.
Modeling & Sculpting: Hi-poly/low-poly, procedural modelling with Houdini.
Rigging: Character and mechanical rigging in Houdini (KineFX and APEX) and Cinema 4D.
Lighting and Rendering: Redshift, Karma, Octane, Houdini Solaris.
Editing: 3D compositing, Motion graphics, Video editing, Audio mixing. Video compression, video formats, video codecs.
Other: Problem solving, personal knowledge management and non-stop self-learning.
Texturing and shading: PBR workflow, procedural shading, texturing and UV mapping.
Modeling & Sculpting: Hi-poly/low-poly, procedural modelling with Houdini.
Rigging: Character and mechanical rigging in Houdini (KineFX and APEX) and Cinema 4D.
Lighting and Rendering: Redshift, Karma, Octane, Houdini Solaris.
Editing: 3D compositing, Motion graphics, Video editing, Audio mixing. Video compression, video formats, video codecs.
Other: Problem solving, personal knowledge management and non-stop self-learning.
Software proficiency
Modeling/sculpting: SideFX Houdini, Maxon Cinema 4D, Some Blender and Zbrush.
Texturing: Affinity, Photoshop, Some Zbrush.
Rendering: Redshift, Karma, Octane, Houdini Solaris.
Compositing and 2D animation: Adobe Afer Effects, Some Nuke and Fusion.
3D Characters: DAZ Studio.
Scripting/automation: FFmpeg, Batch, Python (including OOP & Async), JS, AfterEffects API.
Tracking: Boris FX Mocha, Sytheyes.
Photogrammetry: Reality capture.
Audio mixing: Adobe Audition, Ableton.
Texturing: Affinity, Photoshop, Some Zbrush.
Rendering: Redshift, Karma, Octane, Houdini Solaris.
Compositing and 2D animation: Adobe Afer Effects, Some Nuke and Fusion.
3D Characters: DAZ Studio.
Scripting/automation: FFmpeg, Batch, Python (including OOP & Async), JS, AfterEffects API.
Tracking: Boris FX Mocha, Sytheyes.
Photogrammetry: Reality capture.
Audio mixing: Adobe Audition, Ableton.
Professional Experience
3D Animator
July 2024 - now
Zack D Films, Remote, Austin, TX, USA
July 2024 - now
Zack D Films, Remote, Austin, TX, USA
3D Generalist, Houdini Artist, VFX Artist
March 2022 - now
Self-employed, Brooklyn, NY, USA
March 2022 - now
Self-employed, Brooklyn, NY, USA
CG Generalist, Video Editor
January 2016 - February 2022
Self-employed, Moscow, Russia
January 2016 - February 2022
Self-employed, Moscow, Russia
CG Artist, Compositor, Video Editor
October 2012 - December 2015
RSS production, film company, Moscow, Russia
October 2012 - December 2015
RSS production, film company, Moscow, Russia
Motion Graphic Designer, Video Editor
October 2011 - October 2012
Self-employed, Murmansk, Russia
October 2011 - October 2012
Self-employed, Murmansk, Russia
Broadcast Designer, TV Director, TV Producer, Video Editor
February 2009 - October 2011
Arctic-TV, Murmansk, Russia
February 2009 - October 2011
Arctic-TV, Murmansk, Russia
Video Editor, Broadcast Designer
1995 - 2009
A few other local tv-networks in Murmansk region, Russia
1995 - 2009
A few other local tv-networks in Murmansk region, Russia
Education
High school with an associate’s degree in Computer Science and Programming.
I'm a self-driven professional with a passion for continuous learning and growth.
I'm a self-driven professional with a passion for continuous learning and growth.